Pebble games are single-player games on DAGs involving placing and movingpebbles on nodes of the graph according to a certain set of rules. The goal isto pebble a set of target nodes using a minimum number of pebbles. In thispaper, we present a possibly simpler proof of the result in [CLNV15] andstrengthen the result to show that it is PSPACE-hard to determine the minimumnumber of pebbles to an additive $n^{1/3-\epsilon}$ term for all $\epsilon >0$, which improves upon the currently known additive constant hardness ofapproximation [CLNV15] in the standard pebble game. We also introduce a familyof explicit, constant indegree graphs with $n$ nodes where there exists a graphin the family such that using constant $k$ pebbles requires $\Omega(n^k)$ movesto pebble in both the standard and black-white pebble games. This independentlyanswers an open question summarized in [Nor15] of whether a family of DAGsexists that meets the upper bound of $O(n^k)$ moves using constant $k$ pebbleswith a different construction than that presented in [AdRNV17].
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机译:Pebble游戏是DAG上的单人游戏,其中涉及根据一组特定规则在图的节点上放置和移动Pebble。目的是使用最少数量的卵石来卵化一组目标节点。在本文中,我们在[CLNV15]中提供了一个可能更简单的结果证明,并加强了该结果表明,用PSPACE很难确定加法运算$ n ^ {1 / 3- \ epsilon} $项的最小卵石数所有\ε都大于0,这比标准的卵石游戏中当前已知的加法近似常数[CLNV15]有所提高。我们还介绍了一个带有$ n $节点的显式,恒定度数图的族,该族中存在一个图,因此使用恒定$ k $卵石需要在标准卵石和黑白卵石中移动$ \ Omega(n ^ k)$卵石卵石游戏。这独立回答了[Nor15]中总结的一个开放性问题,即是否存在满足$ O(n ^ k)$上限的DAG存在者使用恒定的$ k $小卵石移动的结构与[AdRNV17]中提出的结构不同。
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